What sort of region was it? With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Players can access their Art Library in the VTT to set a character's portrait and token. Challenge Rating: 1 to 7. Shouldnt the escape DC be a lot higher? Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. If you want to know more about changeling the 5e race, then please go ahead and read the article . Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Healthy aligotarians can live up to 225 years. Here, they are explorers, immigrants, and refugees. The crocodilians are humanoid crocodiles that lurk in swamplands. Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. Your hair and nails grow unnaturally fast. Anticipated - I knew what was going to happen. Male: Heavy use of the 'sh' sound and a's. These beast-like creatures are humanoid alligators, much taller than the average human. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. Charisma is your spellcasting ability for these spells. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. Main Spells/Abilities: Divine Fury, Warrior of the Gods. https://taimasart.tumblr.com. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. Ability Score Increase. Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. Alignment. Scale Defense. Yuan-ti. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. Charisma is your spellcasting ability for these spells. The crocodile makes two attacks: one with its bite and one with its tail. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. I add a death roll to all crocs in my games. The Grung are a species of humanoid amphibians that resemble large frogs. https://ko-fi.com/taimatime. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. Patrick Feeney: https://threetrollsandadryad.tumblr.com. Did they try to deny it or did they accept and lean into it? Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. All elves are distantly descended from beings of the feywild and are naturally resistant to magic that would charm them and cant be magically put to sleep. Wolves in sheeps clothing is what they call them. Size. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. The crocodile can hold its breath for 15 minutes. Roll20 uses cookies to improve your experience on our site. Dusk hags were closely related to night hags, said to be their own offspring. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. When it comes to the morality of the crocodilians, they vary widely. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. The crocodile can hold its breath for 30 minutes. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Their tendency to fight can be reflected by their physical appearance. If a minotaur's horns can be 1d10, a devastating bite can be too. Did they or their family know what they are, or were they completely unaware? Your base walking speed is 25 feet and you have a swimming speed of 40 feet. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. Manage all your favorite fandoms in one place! The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Ability Score Increase. Sometimes, this Aquan 5e language is spoken by the Air Genasi as well as . Aasimar have a mixture of useful racial traits, of which their Healing Hands are especially powerful seeing as this is effectively a version of the Paladins Lay on Hands ability. DM tip, use the tail attack first. When you reach 5th level, you can cast the Snillocs Snowball Swarm spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. Witch Legacy. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. Your Constitution score increases by 1. That's not how a Crocodile Bite works, oversized or not. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. Darkvision. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. Your claws are natural weapons, which you can use to make unarmed strikes. one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. This nature is as much a curse as it is a blessing. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. If you've got any problems with it, take it up with the Bando man. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. What are they hiding? It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. One among them is the changeling known for its shapeshifting abilities. Age. Crocodilians live in swampy villages and prefer to be left alone. Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Amphibious. By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. Still a little front loaded with power especially the Magic Animus needs a stern look. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. If the ranger controls it's actions and you control the outcomes, eg. This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. Monsters of the Multiverse and 5.5e. Dream Walker. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Your size is Medium.Speed. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. The death roll's attack bonus is the same as the bite and it does one more die of damage. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Your Intelligence score increases by 1. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. Languages. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. What truly sets the Yuan-ti apart, however, are their resistances . Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? They rarely live beyond 40 years. Where there only humans or were there a mix of different races? For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. Party Role: Damage. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. Darkvision. Fewer have encountered the more exotic species of lizardfolk. Your witches mark is of a faint red tone, shaped like a crescent moon. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. The young boy bit the inside of his cheek and closed his fists so tight they turned white and he felt his nails digging into his palms. D&D 5th Edition Compendium. 122. Name Ability Size Source. Hold Breath. Forced into exile? Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. Ability Score Increase. As a bonus action, you can make an attack with your tail against a Large or smaller creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Description. Please enable JavaScript to get the best experience from this site. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. Search by name on the left, click race name to display on the right. They do wish to survive, but they also wish to show off their victories to others and are very prideful. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . Kobolds are a common enemy fought in low-level combat encounters. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. The two-headed crocodile can hold its breath for 15 minutes. Enough so, that in small towns and villages, they often become outsiders. Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. Your class gives you proficiency with certain types of armor. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average.