Why in the fossil room at the other end of the hall, of course! Leaving the room and going into the insect room, we can use the puzzle solution paper to tell us the button sequence. In it's place is a crank handle and further back on the fish is another shark tooth. Opening the left desk drawer, we obtain one of the missing books. Look at the piece of paper. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. After getting all of these sculptures level with one another, the left cavity in their display stand reveals an eye and yet another card. Underneath the crane drawing is the exhibit map. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Pan left to the first area and cover the statue on the right with the cloth. After attracting the victims (all four being female) to her home, she stunned them and used them as guinea pigs to test the serums and poisons she produced. Retreating to the tool room/janitor's closet, we take the gloves and use them to collect the tentacles from the bowl on the floor. Exiting the room and venturing to the right, we open the door with the reef symbol above it. It's time to open the doors. Return to the wall you destroyed earlier. Switch to dark dimension and rotate the four triangles in the electric panel spot: top two face away from each other, bottom left points lower left, bottom right points upper right. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. Pan left again and read the poster on the left for. Raise the curtain. Pan right and place the head on the stake under the picture. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Zoom in on the puzzle on the wall. Look through the camera to see 5 numbers: II, 3, 7, V, 9. When done with correctly arranging the symbols, a key is revealed. Place the mouse trap besides the mouse hole. Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. Back to the music room, we insert the green card into its corresponding stand and get a heart. After that, we splash the urine onto the center of the shelf before flicking back to the false reality to move the projector over the shelf and turn it on via the button. But unfortunatley, this meat will not sat the nynchkuddy's hunger. When interacted with, he requests a glass of wine. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Taking the dagger, we stab the mandrake and take what seems to be a pear. Take the. Now we can take the key from his belt. Use the gears on the owl and zoom in. Rearrange the first skeleton to match the photo. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. The prisoner trapped inside the right fish wants a drink. The man (Adam Drake) wants his fish. The correct sequence is: bottom right, top left, top right, bottom left. Follow all the 'correct' doors. Entering the exhibit hall once more, we go just outside of the jellyfish room. Where we last left off, we were at the lost and found booth. Back again to the "Lost & Found". Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. We open the door directly to the right with a fish skeleton symbol above it. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Take the, Place the rat on the dish on the cupboard. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". In Forgotten Hill Disillusion you will: - explore over 50 different locations . Pan right until you are outside Adam Drakes room. Returning to the end of the hall, we can finally open the door with all of the emblems. Drag the magnifying glass to determine which symbols in each column are 'moons'. We can take the mandrake and hang it on the hook. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. The solution is to make all slots green. Back in the owl room, we have the solution to the safe immediately to the left of the mechanical owl with us on our camera. Correctly inserting the symbols causes a card to expelled from the statue's mouth. Successfully beating it causes the creature inside to die and blood to bubble from inside the vessel, unable to be interacted with further. Using the key, we open the door within and venture further inwards, now face to face with "The Sincere Cheater" statue. Refer to the recipe book for the solution. Use the slide on the hanging light and take note of the symbols that appear. Now it's our turn to send her back to hell. Upon reassembly, interacting with any of the fossils causes them to be flipped. Placing the dish inside the oven, we cook the rat according to the recipe. Press: yellow, green, green, red, red, red. No worries, however! Returning to the far right of the hall, we open the door with the ticket stub symbol above. This item will only be visible to you, admins, and anyone marked as a creator. Upon receiving the ticket, Mr. Larson places it inside a Research Folder (providing us with previous and new lore). Returning to the reef room and venturing to the left, a claw machine of sorts hides a key within. Flipping back to the true reality, we see that the statue was hiding a scrap of paper with a solution we can use in the projector room in the false reality. Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. Zoom in on the dials. Shoot the guard by clicking the crosshair. Solve the puzzle with the picture in the janitor's closet. Returning it to the owl's other socket, our inventory lay empty. Finally, if the symbol is a spiral triangle, it's a repeat of the previous symbol. With your permission we and our partners may use precise geolocation data and . Pulling on the cord to the right of the elevator, the true form of the monster stares us down. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Now the door to the chute is open and the last nynchkuddy can escape. Speak to Adam Drake for another round of The Devil's Game. Zoom in on the bug on the wall spray the sweetener on the wall. Take the. 24.7K. Returning to the control panel next to the fish room, we can divert power back to the jellyfish room and via the control panel to the right of the jellyfish room, we can further divert power to the jellyfish exhibit itself. Down from the ceiling comes a shirt on a chain, and we collect it. This fills him with regret and a feeling of cowardice that he did not free the nynchkuddys. Inside we take an owl wing and a new, silver key. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Switch to the dark dimension and use the green card on the middle cabinet. Examining the placards below them, we see the letters "DYING" are underlined. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Empieza a explorar el Museo de Forgotten Hill con el primer captulo de Forgotten Hill Disillusion, visita la Biblioteca, conoce nuevos personajes, enfrntate a nuevos rompecabezas y ayuda al Sr. Larson en su bsqueda de la verdad. Forgotten Hill Disillusion features 27 achievements: While in this dimension, I'll still use the same made-up names for all the rooms even though they have very different things in them now. We take the bloodied cloth from the rightmost statue and return to the hall. Switch to light dimension and enter the fossil exhibit itself. Using the photo, we can properly arrange the previously hidden symbols in order. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Heading left to the end of the hall, we open the door with the beetle symbol above it. Throwing the sheet over the painting, we interact with the nynchkuddy again and it leaves, thanking us for being able to finally leave. Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. After this, we take the sun-moon fruit and put it on the half moon phase of the poster in the middle of the room. Second nynchkuddy freed! Press the red button to switch it on. Inputting the coin into the slot of the machine reveals that it's another Balzhared machine. Venturing all the way back to the ticket door, we arrange the insect drawings in the proper sequence, causing the other owl wing to fall from the ceiling via a rope (which we immediately collect). Exiting to the hall of other exhibits, we try accessing the door to the exhibit only to be stopped by the man previously working the ticket booth, now in full security guard uniform. Going to the angel statue, we use the pickaxe to separate its head from it's torso. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Take the. The piece of paper shows the solution to the rotating puzzle. Can anyone confirm or deny? And, now that we have the coin, we can start up the Balzhared machine. Pan left three times and enter the projector room. Use the second electrical panel and redirect power to the jellyfish exhibit. Please see the. Pulling out our pocket watch, the machine dinging once more before moving aside to reveal a secret passage. "Anakin's fans strike back". Switch back to dark dimension and pick up another. The six symbols on the cupboard here also change when looked under the camera. Zoom in on the insect puzzle. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Flickering back to the true reality, we use our sickle to obtain six eyeball stalks. Returning to the true reality, we can now see symbols telling us to switch the sun and moon. Use the eye on the lizard's eye slot. Enter the owl code using the child's arms, pulling the rope between each entry. Pick up the Sculptural Arts map from behind the sculpture on the right for. Six symbols are hidden under the four skulls painting when looked at through the camera. Sounds like a bug for sure. After inputting the symbol properly into the projecto, the last section of cabinet opens. Only Mr. Larson can save them now. After switching them, a key descends from the ceiling next to where the moon painting now resides. This item has been removed from the community because it violates Steam Community & Content Guidelines. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Pan right three times to the hanging statue holding a bowl. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Forgotten Hill: Wardrobe 2. Press the buttons in the following order: 12313424. Entering the room, we use the pumpkin, tentacles, hat, shirt, and arm to construct a scarecrow. Will you solve the mystery and escape? Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. Place the key in the hole and zoom in on the owl. Remember the orientation of the four triangles. We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". Snipping the head off of the "Prunus Bipertitus", we collect it. In dark dimension, pan left and press the upper right symbol three times (as shown on the piece of paper). Finally, swap the two rows so the panels are at the top and circles at the bottom. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. February 9, 2022. Whirring to life with a set of dings, the machine makes us press buttons to total up the number of red lights displayed at a time. Exit the secret room and piece the eye above the passage. Interacting with the nynchkuddy hiding under the carpet, it tells us that it can't leave due to being watched through the painting. Talk to Jonah Thompson for the final round of The Devil's Game. Go to the aquarium where the crab had a key and we drilled a hole in the tank. Repeat with the other three fish and move them into their respective positions. After a few minutes of correctly clicking on doors, we now are greeted by a new puzzle whose premise is simple; get the faces in their proper columns, ordered as they are on the sides of the grid. One more to go! Going to the room to the left of the bowl of blood, we use the key to free the 8 nynchkuddys from their shackles. Correctly inputting the symbol causes the projector and cabinet to rise into the air, revealing two lines of gears. Switch to the light dimension and collect sap with the bottle for. February 13, 2023. this one works. Pan right again (two doors + statue) and enter the left door again. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. Moving right down the hall and into the plant room, we change to the false reality and under the secondary room to the right. After entering, we flicker back to the true reality, seeing another nynchkuddy in a form of stocks. ! Open the panel under the statue. Switching back again reveals stands to place cards into. Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. Feed the heart to the lizard, get, Repeat one final time. This contains the music score for the final statue (the music stand) in the music room. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. Recreate the talisman using the projectors: The poster here says truth = triangle and false = eye. The next game released is a prequel compilation, Forgotten Hill: First Steps. Positioning everything correctly grants us access to the coin in the center and the clubs emblem revealed underneath the display. But now we have a few choices as for what to do next Mr. Larson can just take the crowbar and pry off the boards blocking the double doors, leaving alone. Using the puzzle solution from the plant room's table, we hang the frogs on their proper hooks, causing an ornament to lower from the ceiling. The piece of paper shows the correct sequence. Recreate the statuette using the projectors: Exit and take the elevator in the Lizard room to Floor -2 (unlock it with the key we just picked up). Using a camera on the monster, we see which of its eyes are closed and place the marbles within. Note the three hooks on this screen and the three on the next. On the desk is another paper with a puzzle solution. Pan right to the very end. Round 1: move diagonally left down twice, shield off the two slots around you. Pan right (two doors + skull painting) and note the arrangement of the eyebrows on the skulls. This elevator can take us down a maximum of two floors, but the floor furthest below requires a key to access. If not understood before now, this makes it clear to us that all of the missing children's cases are due to the need for more nynchkuddys by the museum staff. Take a photo for future reference. After attatching it, the pot the plant is in hops and reveals garden scissors. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. This item has been removed from the community because it violates Steam Community & Content Guidelines. Pull on the rope again to raise the elevator. The mandrake directly to the right comes out of hiding and we collect it. He gives us a coin in thanks as it's all he has. A game of memory with a twist (literally), we can take gears and an empty bottle once solved. Emerging from the fish skeleton are a series of symbol which, when examined with the camera, show us a series of colored buttons. Returning to the monster room, we place the eye in the primary socket of the monster and a hidden elevator rises from the ground! Forgotten Hill: Disillusion is a first-person puzzle adventure set in the world of Forgotten Hill. Rise of Pico. Returning to the "Lost and Found", we replace our pincers with pliers and head over to the Scupltural Arts wing. Take the Flora & Fauna map from behind the stork painting for. Once in their proper locations, a saw falls from the ceiling on a rope and we collect it. Follow the wiring diagram and rearrange the nine red fuses correctly. Using the saw on stocks allows it to escape, thanking us. Forgotten Hill Disillusion: The Library is the first and free-to-play part of this chapter, succeeded by "Flora and Fauna," "Mysteries of the Abyss," and "Sculptural Art" (available for purchase on Steam). Heading right into the owl room, we add the gears to the mechanical owl and interact with it. Use the first electrical panel and redirect power to the second panel. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. Enter the other door to the janitor's closet. Entering the room with the guitar symbol, we see four marble statues. Changing to the true reality, we can finally open the door that's been evading us for so long. Leaving to the hall and heading right, we enter the room the angel statue was previously blocking (with an eye symbol above the door) once again. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. After placing it correctly, the top right section of the cabinet below the projector is revealed, showing a gold key within. Forgotten Hill by FMstudios, a first-person point and click horror series centered on discovering the secrets of a disturbing town, debuts its fourth main installment. Revisiting the power control panel to the right of the reef and fish doors, we can use the puzzle hint to properly distribute power to the reef room. Sixth nynchkuddy freed! Repeatedly use the hammer on this spot and take the. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. forgotten hill disillusion: the library written walkthrough. Use our game submission form. After they were bled and skinned, he would cook and devour them. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Pan left and use the electrical panel to redirect power to the left (to another electrical panel). Place the wine in the opener on the cupboard. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. Switching back to the false reality reveals that our monster poop has been turned into a sapphire. Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. Pull the rope. Thank you so much for making this! No products in the cart. In the child's hand is a clue for how to position the books later. Venturing all the way to the right of the hall, we use the camera below the geisha painting to reveal an "X" on the wall. Going back to the elevator, we head even further down. And then coloured circles with the colour of the symbols: red, grey, green, yellow, blue. How was he here with us now? Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. Maryland network library produces podcasts The Maryland Library for the Blind and Print Disabled, an NLS network library, continues to produce two podcasts: Guest Hour and the Technology User Group. Return to Gustav's office to see him leave for his studio. Remember the hint we got from the blue fish? Use the camera to snap the code in the cabinet that opens. Click on it. After closing the book and collecting the mouse trap next to the stove, we can now take the silverkey and use it to open the door to the left of the poster with the skulls. Take out the camera and note the order of the colours of the insect frames: green, yellow, red, blue, grey. Where do we put these stakes? crabapple vs cherry tree / a thunderstorm is a connection between what two spheres / a thunderstorm is a connection between what two spheres Bravo, wish there were guides like yours for the other two games in this series that are available on steam; maybe then I'd be able to get the no hints achievements in them too. With key and coin in hand, we can activate the machine and the last puzzle for this section.