HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. The word equipment after the name of the equipment is not needed here. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. 44. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. Press question mark to learn the rest of the keyboard shortcuts. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. The value will be modified if the triggers are true. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. Hi, is there a way to see the equipment names added by a Mod? Equipment is the military hardware needed by units to operate and largely determines their stats. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. Otherwise, the technology branch will never appear in-game. Espaol - Latinoamrica (Spanish - Latin America). In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Additionally, incredibly important are the gridboxes representing technology tree branches. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. ae 1000 infantry_equipment_3 Support Equipment is an example of a type of equipment. research_cost = 1 assigns the base research cost for this technology. Equipment is the military hardware needed by units to operate and largely determines their stats. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. This mod is compatible with Version 1.9.2 Husky & all DLC. These container windows for items are not contained within any other container window, rather being defined fully independently. For doctrines, it's also typical to add the textbox detailing what the folder is. With Death or Dishonor equipment variants can alternatively be licensed from other countries. This command removes 100 of 'infantry_equipment_1'. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. The official subreddit for the Hearts of Iron 4 Mod Road to 56. Statistics, stats, or equipment values are values that equipment types can carry. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. Currently compatible with 1.10 Collie. Hi, will this mod get updated when the main mod gets its update? You want this one here. Doesn't seem to crash when I play normally. x is left-to-right, y is up-to-down. This is done by putting the terrain within the scope of the sub-unit type or category. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. If you have a related Youtube channel, enter the URL. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Please see the. A technology or doctrine tree item is the technology itself within the tree. Support Equipment is an example of a type of equipment. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Create an account to follow your favorite communities and start taking part in conversations. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. This page was last edited on 18 February 2023, at 20:36. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. In order to assign an experience type to a technology, xp_research_type = army is used. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. This item will only be visible in searches to you, your friends, and admins. we didn't, only added techs have a different nomenclature. This includes resources, sub-units, offensive and defensive, or sub-unit categories. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. This information is usually found on each mods page as they usually list which mods they are able to run with. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. 517. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. The mod is still in relatively early days, and theres only dedicated content up to 1885. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. Keep your eye on this one. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. In order to mark a technology as a doctrine, it must have doctrine = yes. Valve Corporation. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. The distinction between small items and regular items is in equipment. All rights reserved. Questions, Paradox In either case, countries can further modify several types of equipment by spending the respective kind of experience. start_year = 1935 assigns the year at which the technology is intended to be researched. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. It also will have to be within a technology folder that's assigned to hold doctrines. If you spot a mistake then you are welcome to fix it. A lot of AI modifiers that apply to every single technology can be changed within defines. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. This is a community maintained wiki. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Example. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. A Legacy version for Version1.9 and below playerscan be found here. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. Compatible with Collie 1.10. This page was last edited on 2 January 2023, at 12:42. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . All rights reserved. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. Well youre in luck! Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. This item will only be visible to you, admins, and anyone marked as a creator. on Paradox technology, Legal It also has thousands of new events, new units, new mechanics including DECON and MAD. The path will be created in every folder that contains both of these technologies. This mod is compatible with Version 1.10 Collie & all DLC. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. These can be edited to change the position or the font. Adding icons, including the background or the stripes highlighting technologies. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. This mod is, unfortunately, fully compatible up to 1.10 Collie. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. He/Him. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. See also: Naval units. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. Press J to jump to the feed. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. All trademarks are property of their respective owners in the US and other countries. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. There are two primary arguments that modify the cost to a technology. 82. r/hoi4. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. Please see the. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. I see a lot of "how to win as the soviets" posts in here. There is a legacy version here. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. how can I get flame tank through console command? This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. For localisation, there are two keys assigned. I try ae 5000 infantry_equipment_1 and it isnt accepted. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH You read that correctly. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. This is in addition to the technology's actual description, rather than overwriting it. Unpopular opinion: battleplans are the most fun way to play the game. At the time of writing, an update to 1.10 Collie is expected within the next week. For large items, usually the name of the technology is also shown on the tree without needing to see the description. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. Create a new text document using word pad or similar software, then copy and paste the below into it: They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. In order to select a technology folder, it should appear in the top selection. These days it receives rare updates as most work now goes into R56. The equipment needs of units refer to general equipment archetypes. The offset in pixels to use a singular unit when positioning technologies. It gets unlocked by researching technologies and is produced by production lines. The Ultimate HOI4 Scenario Mod Tierlist. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations.