HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . That will allow them to redeploy wings with up to 200 planes to be located within the region. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. This means it's mostly in the realm of Majors or huge minors like China or Raj. Air superiority also inflicts a penalty to enemy movement. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. State anti-air can also reduce air superiority in an air region. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. In my experience they're a bit pointless. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). . How so? Railway guns decrease enemy attack, defense and entrenchment. CAS wings will contribute planes to the battle up to 54 planes. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). The recon company provides simpler benefits: speed and reconnaissance. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). All air stuff is worthless except heavy fighters. Wings of 500 bomb the shit out of any zone. But this is one of the primary uses of strategic bombers. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. Nukes help a lot. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. This page was last edited on 13 October 2022, at 14:57. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Use the attrition graph to determine how much reliability your variant equipment needs. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). At the same time I will . Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Bomb their country to dust. Medium tanks typically offer the best of both worlds. Support companies are typically very cheap and provide strong bonuses to your divisions. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. If you spot a mistake then you are welcome to fix it. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. Does this modifier work ? Aircraft carriers act as additional, floating air bases. Different missions are available for different plane types. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. For the King of CAS, it keeps saying the weight exceeds the thrust. Does it affect just CAS or any aircraft with a CAS mission available, i.e. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Their lower agility however means that they will struggle against regular fighters. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Permanent link; Page information; Ad Space Strategic bomber. Do you think they are as important as CAS aircraft? In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. Air wings can be assigned to various missions. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Air wings are a group of planes forming an air unit attached to an air base. Creating divisions is one of the most important aspects of Hearts of Iron IV. military factories. r/hoi4. 28% comes from the spy network (2 agents in Italy). I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Press question mark to learn the rest of the keyboard shortcuts. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Heavy fighter: These typically have more range and damage than fighters. 66. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Engages enemy fighters and shoots down enemy CAS/bombers. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. You miss 'em when you don't have them, especially multiplayer. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Create an account to follow your favorite communities and start taking part in conversations. Press J to jump to the feed. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Dropping a nuke is done from the Default Map view. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. In addition, combat width, reliability and support companies are discussed in detail. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. The poor AI can't defend well against bombers. Professional Officer Corps, earns itself back after 350 army XP. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. Moving to an allied or enemy province in bad weather or bad terrain. Questions, Paradox In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. Intel advantage + air superiority can go from 25% to 40% bonus. From Hearts of Iron 4 Wiki. Only start building tanks when you have achieved full air superiority! The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. If yes, then what's the point in picking the day bombing branch unless you really. This page was last edited on 8 January 2023, at 00:10. If you build air, you do it for strategic bombing or supporting your ships. Putting 2 factories on transport planes should be sufficient for your logistical needs. Press question mark to learn the rest of the keyboard shortcuts. Jump to navigation Jump to search. Tactical bomber: Can be outfitted for any role, but is best used as CAS. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . The CAS frontage of a battle can be filled by planes from multiple friendly wings. supposedly this was fixed in v1.9.1 in an. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Destroys enemy trains and supply trucks. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Would you recommend to use 21 width tank divisions? How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Read our Hearts of Iron 4 DLC guide. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. @jellestuifzand Good idea, I'll do that later! I've been told that you should use either CAS or Strats. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Each land-based air base can support 200[1] planes per base level without any penalties. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Naval strike. +1 I agree with everything you said. TACs are great for their versatility. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. If so what priority should they be given compared to other aircraft? Information, Frequently Asked The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Air superiority is provided by planes actively performing their mission and depends on their type as well. You need a strategic bomber station within range of the target province . Strategic bombing. Destroys ships that lie in port. Typically, the ratio of attacking planes to fleet frontage is 1:1. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked.