AI will then have their capital automatically set to Aachen. This option was added as a "Reduced" game rule, and is set as default option. AI always keeps prisoner jailed after torture/humiliation. Customs Houses, Toll Booths and Trade Guild Headquarters (for trade posts) should now properly apply their tax income boost via a province modifier. Enforcing Ephesus should now turn Nestorian branch religion into a heresy. ), (BETA1) Theology focus makes conversion more likely, (BETA1) Changed the colours of the Albanian, Polish, Low Prussian, Thuringian, Czech, Swiss and Austrian culture for better contrast, (BETA1) Changed the colours of Hellenic and Roman religion for better contrast, (BETA1) Several provinces were made Afghan and the majority religion is Buddhism and Hinduism with a Zoroastrian minority, (BETA1) Pontic culture and dynasties added, (BETA1) Galatian culture removed from history setup, (BETA1) Celtic Headhunting now results exclusively from duels, not random battles, and rewards a skull in your treasury for each head hunted, (BETA1) Headhunting after the 5th head only grants 5 prestige and 2 piety, not the previous 20 and 10, (BETA1) Relocated pagan holy sites to more accurate locations (in progress), (BETA1) Created buildings to represent specific holy sites which provide a piety bonus to the liege for controling. Nomads who are vassals can also use pillage decision. The Patriarch Supreme is now also granted the bishopric of Rome by an AI Chalcedonian ruler (with no player as a top liege), just as with the Pope. Bogomilist faith remaining Chalcedonian heresy after schism. Added event to have provinces along the trade routes in West Africa possibly convert to Cairo's religion between 900 and 1050 if they are unreformed Pagan. Various "Schism Lead-up" events not having correct event targets for localisation. Missing localisation for one of the rival duel events. Mercenaries always using culture settings for AR conversion. Added titular kingdoms for Assyrians and Kurds and a titular Assyrian Empire. Vassal rebels imprisoned after stoping wars when liege demands it. Emperor will never switch. Plugged a bunch of vanilla "holes" in the India history files, the ones that were mistakes and not simply omissions. (FINAL) ERE won't HW for Jerusalem before it has complete control over Syria. Location added as a factor for AI priests selecting Chalcedonian rites. Applies only for Voluntary and Forced tributary types, (BETA1) "Seek Protection" decision which can make smaller realms protectorates of their more powerful neighbours. Indeed, multiple epigenetic events were found altered across different species during aging. Mutazilite/Ashari traits being given to non-Sunni-or-heretic characters. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.23. Nomad subjugation now costs prestige to use. The Byzantine minor title Despot has been made a councillor. Fixed "The Anarchy" bookmark war being invalidated. Thanks to Zaltys. All Chalcedonian priests may now not marry. New unlockable nicknames: the Dangerous, the Middle Aged, the Aggressor, the Vehement. Rulers who are neither tribal nor nomadic may use an Establish Castle decision in a province with no settlements, costing 100 Wealth and immediately building a castle settlement in the capital slot. Missing "dismiss" option in "female councilor appears" event chain. A revamped system of demesne laws. Ruler Designer reworked to allow creation of more powerful rulers. Tributes who are not independent or who have non-independent suzerains will now have their tribute status removed at the annual maintenance sweep. You'll get Plus fairly quickly. This is only useable in the first 15 days of the game. Forts now require 30 days to build and have no bonuses as a base (they're only useful at that level for holding empty provinces). That heir will assume the player's dyansty for one day, and then revert to their previous one. The Paulician Patriarch no longer inherits the Antioch Patriarchate if they are not a theocracy. Added a CB which may be used by non-nomads to take any bordering county held by a nomad. A "New World Order" function, usable at the beginning of any game, which allows you to break up every kingdom or even duchy in the world and start everyone at the same level. Removed all redundant tooltips from Female Council law group. Female nomads created by the Ruler Designer now also get their primary title changed to Agnatic-Cognatic succession (after one day). * Added a warning event that fires at the beginning of the game if you are using Ironman -- some mod features (such as the Imperial Decadence system) have been disabled in Ironman due to save corruption issues that result with the mode, and there are enough issues that we don't recommend using it. Remember that, even if you have matrilineal marriage allowed, your target must also have it allowed in order for a matrilineal marriage to be agreed to. If religious title revoke law is active ruler can also refuse inheritance to infidels/heretics, and excommunicated characters of their own religion. Removed Seljuk pre-raise levies on 1066 start. Likewise, powerful rulers who are part of very large dynasties but who not the head of that dynasty (and not closely related to him) may elect to start their own -- particularly if they are Muslim, who will always start their own dynasty if not in the realm of thier dynasty head. If not, the emperor can gain the 'strong basileus' trait and also reduce their overall decadence by winning wars and gaining prestige. If they do, the new suzerain receives and event (and can refuse, setting them free). Increased population-per-empty province limit for nomads. The choice influences the cost of the coronation, and prestige and piety gain. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this). Adventurers now only recruit from provinces in the demesne of a ruler who has given them permission to do so. Christians who die during a Crusade or executed by an infidel may become Martyrs. Fixed opinions of sons to fathers at game start, also fixed opinions with cousins/aunts/uncles/nephews/nieces. This prevents having a kingdom title usurped out from underneath a non-participant in the crusade. Bogomilist Dukes and Kings less likely to switch to theocracy. There is now a decision to become the Paulician Patriarch -- unlike other Christian religion heads, this one can be held by a feudal ruler.