Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. No mods for this one. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Cookie Notice Starsector 0.95.1a is out! Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. It used to be called Starfarer. I think specifically in the nexerelin thread, there is discussion about it. Immersion breaking as hell. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Starsector Nexerelin Colonization. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Nex is a LOT of new stuff not all of which is well explained. So is Nexerelin worth it? Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. and our Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Privacy Policy. It comes in five classes of increasing value, depending on what the survey finds. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. How do factions handle the "freedom" the mod gives them? Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Choose your faction (or establish your own) and dominate the Sector! Pick and choose which blueprints you learn from a package! Even more memory is needed. You can take down their bases to halt the attacks, though. Cookie Notice csv is missing systemsCheck starsector log for more info , This gives them back a foothold in the game. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" For colonizing, systems with multiple planets . I really should have split this guide up. Please Note : Seeds are effected by some mods! Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Cookie Notice I think specifically in the nexerelin thread, there is discussion about it. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Uploader: Histidine. Constant glitchy / artifacted graphics in the menu! Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Privacy Policy. It's a massively expensive project in every way. Uploaded: 23 Feb 2019 . StarSector update 0.95a is here. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Sometimes colonies change hands. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Will I be able to do the same with Nexerelin? This is an extremely modded run with all kinds of goodies from additional. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. No. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Hey, this great, looking forward to seeing it get done. Log in to view your list of favourite games. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Starsector 0.95.1a is out! Bug when i launched the campaign, after distributing my skill points at the character creation. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). In Vanilla I try and go for my own colony as early as possible. Good planet seeds for use w/ mods. I checked the exerelin_config.json but I can't find it or it isn't there. Having problems? I have no clue what some things do and would apprecitae any tips. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You should have already obtained blueprints for your colony stations & fleet through exploring. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. 15.91G. Time to stomp some stations with the Rebirth-class. Diplomatic victory: You are friendly or better with every faction. How about this: win a couple vanilla games. Survey Data is a special commodity obtained by surveying uninhabited planets. Create an account to follow your favorite communities and start taking part in conversations. Also destroying war fleets with my tiny group of ships felt great. Mainly new items and overall nerf to the planets. Because they're currently, well they seem high for the sake of being high, let's leave it at that. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. The people that hate you will come for you. I appreciate this. Edited the title and fixed a few grammatical errors here and there and added new info. Before the 0.95a update there was an option to disable this at the start, now it's missing. Story victory: Complete the Galatia Academy quest. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. (OutOfMemoryError). What about Agents? This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. The current one is the support one, making it nigh impossible to fight properly. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Is it possible to add a config for those costs? Can you make enemies across the sector and then settle your own colony and expect to be left alone? I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Overhauls. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Histidine, since you are updating this very often (appreciated!) It also allows you to build storage space-station-waystations. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. (OutOfMemoryError), Turret cover crash! Tried this ^^ and it worked like a charm! To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Nice to see (N)exerelin back, good work Histidine. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Does the owner faction react? Tired of your colonies fielding crap? Also Remnant farming for. A lot of things have changed, that effect colonies in starsector 0.95a. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. When I go into hyperspace the mod crashes my game. The more markets you give them, the stronger they come back. Dude, why isn't Exi in here? You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red.